Return to Romney and report your success to the Duke. .more .more Dislike Share aulddragon 20.7K subscribers Comments 19 Add a. This is a subquest and the walkthrough for it is below. Return to Romney and report your success to the Duke. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. To the south near the river you will meet Obkhar. Take Nivek's Key off the body just outside town. Defeat the enemies and take the Idol of Lassur from the trapped chest. Chapter 5 - When Rivers Run Blood Visit Craig the logger in the south end of Dimwood. Give him one of your Vapor Masks so that he may escape. To the northeast you will find three houses together. Chapter 7 - The Long Ride Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. He will also give you the book 'Chapel's Rmur n Whepuns'. Owyn will converse with him for a little while and then you will be able to ask him some questions about the area. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Return southeast and cross the bridge guarded by goblins. The Ghost of Jarel Lycrow (Chapter 2) Take one of them with you. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Chapter 4 - Marked for Death Betrayal at Krondor ta.. Continue along the road to the east and you will come across a house. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Take one because you will need it later. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. In a barn you will be attacked by a group of moredhel warriors. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. To the northwest you will find the passage to the lower levels. Go northeast from the town, follow the river south, and cross the bridge. He will tell you how to get to Elvandar and will give you the Key of Lineages. Follow the main road northwest until you reach the river. The Naphtha Mines (Chapter 4) Head south, then (just before you hit the south-east exit) west towards Hawk's Hollow, picking up the HH chest. If you click on him before the battle starts, you may get the initiative in the battle. Go to Loriel to the west and speak with Keifen Alescook. Confront him with the message you found in the chest and he will admit his dislike of Navon. You will be allowed to pass but will have to fight enemies on the other side of the pass. Return to Craig and give him the trap. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Give him one of your Vapor Masks so that he may escape. Continue east to the town of Lyton. Chapter 2 - Shadow of the Nighthawks Their defense will go up by 25. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Their defense will go up by 25. Return to the upper level. However, you should bear in mind that you have access to many other areas in this Chapter. Continue east to the town of Lyton. (Your defense will go up by more if you emphasize it.) Go through the door in the north wall and keep following the passage. Chapter 7 - The Long Ride Look in the well near the south side of the town to find the Knight's Piece. Confront Navon and kill him. He will give you the ruby and in return you will sharpen his sword for him. Soon your party members will become sick. Enter Dhatsavan's temple near the center of the island by the waterfall. If you don't have any, you can buy some in the shop in town. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. The exit to the mines is in the northwest corner of the mines. Go north and inside the house you will find a Crystal Staff. Use the two remaining Vapor Masks to jump into the river and escape the mines. Poison the rations inside with some Coltari poison. Finn will appear and will escort you to Prince Arutha. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. He will tell you to ask someone named Isaac about the ruby. Continue through the ruins to reach Elvandar. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. To the northeast you will find three pantathians who are causing the energy drain. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Behind it is the exit. Take one of them with you. You will find a woman who will give you a Sack of Grain for the Leather Leggings. You will see a burial cloth and a shovel. Use this key to open most of the locked doors under Sethanon. Visit the Temple of Dala between Tyr-Sog and Eldpoint. You need to have a virtue key to get it. Decline his offer. He will also give you the book 'Chapel's Rmur n Whepuns'. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Go east to a farmstead and look in the house. Behind it is the exit. Return to Romney and report your success to the Duke. Go southeast and you will eventually find Duke Martin. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Take all of them because you will need them to get out. Continue south and Squire Philip will approach. To the west you will find 3 Vapor Masks. The magical barrier will be gone now that the six are dead. Use the key THORN to open one of the boxes and take the note that is inside. Confront Navon and kill him. To the northwest you will find the passage to the lower levels. To the northeast you will find three pantathians who are causing the energy drain. Make sure both Pug and Owyn learn the spell. Search the lower level thoroughly to find and kill all six spellweavers. He will give you the ruby and in return you will sharpen his sword for him. To the northeast you will find three pantathians who are causing the energy drain. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Finn will appear and will escort you to Prince Arutha. Eventually you will come across the stairway to the upper level. Return to Duke Martin and he will tell you to return to Northwarden. You have two options. He will give you the ruby and in return you will sharpen his sword for him. Return to Romney and report your success to the Duke. In a large room to the northwest you find Gamina guarded by some enemies. The Diviner's Halls is a cave northeast from the town. Use the two remaining Vapor Masks to jump into the river and escape the mines. Return in a day and Steelsoul's man will allow to pass. He will tell you that a minstrel is sleeping in the barn nearby. You will find a woman who will give you a Sack of Grain for the Leather Leggings. The magical barrier will be gone now that the six are dead. Chapter 5 - When Rivers Run Blood He will tell you where the rift machine is located and how to destroy it. Go northeast from the town, follow the river south, and cross the bridge. Enter Silden and speak to the innkeeper. Return to the Temple of Dala to the west and give them the Sack of Grain. Just behind the hill to the northwest you will find the moredhel boxes. Beside the path you will see a moredhel box. Venutrier of Lan will capture you and throw you into the mines. Go to the house at the west end of town where you will be attacked by five Nighthawks. Between the tavern and Lyton, you will find Max Feeber's farmstead. It will be a difficult battle. Inside a woman will ask you to help her with her stable door. Visit Craig the logger in the south end of Dimwood. Inside a woman will ask you to help her with her stable door. In the southeast corner of the area you will find two IronJaw traps in a chest. He will tell you to ask someone named Isaac about the ruby. Continue east past Highcastle. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Sadly Patrus will die in the destruction of the Rift Machine. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Inside a woman will ask you to help her with her stable door. He will reward you with a Ring of the Golden Way. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. He will also tell you that the man who ordered it was Mitchel Waylander. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. To the west you will find 3 Vapor Masks. Dimwood Forest (Chapter 7) 1. Go back west and then south from Highcastle. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Your way will be blocked by one of Steelsoul's men, however. The exit to the mines is in the northwest corner of the mines. Return to Tamney with the stones and he will agree to return to Northwarden. Go east from his house and cross the bridge. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Head south. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Go back west and then south from Highcastle. Return to Duke Martin and he will express concerns about what the enemy is planning. Take one of them with you. To the south near the river you will meet Obkhar. Continue east to the town of Lyton. He will not tell you anything until you become protectors of the faith. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. The upper level exit is in the southwest corner of the level. He will ask you to poison rations in some moredhel boxes nearby. Continue west and see the ruins of Cavall Keep. She will give you a Tuning Fork among other things. Just before the bridge to Romney you be challenged by Mitchel Waylander. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. You will see a burial cloth and a shovel. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Open the door of the stable just to the north and return to her. Inside you will see a note from Squire Phillip who has taken the device. Go back west and then south from Highcastle. He will tell you that he used to be young but something sapped his energy in the woods to the east. You will be allowed to pass but will have to fight enemies on the other side of the pass. Take the Mist Devil back to Silden. Eventually you will see a pass to the east. Use the password 'VICTORY' to open it. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. He will release the barrier surrounding Pug. He will ask you to retrieve one of his IronJaw traps from the area. Go back west and then south from Highcastle. Craig the Logger (Chapter 7) Continue north to the large wooded area and go east. One of the houses has a map of the area. Return southeast and cross the bridge guarded by goblins. On the far west side of the mine you will find the Brak Nurr. Use some Fadamor's Formula to open the barn door and find Tamney. The Stolen Ruby (Chapter 1) Inside the ruins you find a door that unlocks with the Key of Lineages. Go through the door in the north wall and keep following the passage. Return to Irmelyn in Armengar to claim a 200 gold reward. Continue north and speak to the gods of Timirianya through the pillars. The upper level exit is in the southwest corner of the level. Continue along the road to the east and you will come across a house. Follow the east side of the river north. Gorath dispatches the assassin and the adventure begins. In a barn you will be attacked by a group of moredhel warriors. Go left and then north at the next fork. Venutrier of Lan will capture you and throw you into the mines. You will begin this chapter in the sewers below Krondor. Chapter 3 - The Spyglass and the Spider Enter it from the south by the mountains to avoid the pirates. Put some spoiled rations in the chest by the field. He will reward you with a Ring of the Golden Way. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. Continue east to the town of Lyton. Use the Key of Lineages you received from Calin to enter the ruins. Return to Irmelyn in Armengar to claim a 200 gold reward. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Northeast you will find another trio of houses. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Take all of them because you will need them to get out. The note mentions someone from Cavall Keep. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Continue north and speak to the gods of Timirianya through the pillars. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Stay on the east side of the river and go north. He looks identical to James. Your way will be blocked by one of Steelsoul's men, however. Look in the well near the south side of the town to find the Knight's Piece. The magical barrier will be gone now that the six are dead. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. The Diviner's Halls is a cave northeast from the town.