I seem to have lost my brain. You can fast roll on 30% and medium on 70%, depends on the actual exact weight that you can't see and need to be tested if you ever land exactly on that. Encumbrance Level and armor also affects the speed of your stamina regeneration. Guys , please test this out , the details above a wrong about the running speed , you are faster at 30% , check it out cause I did right now and you are 100% a little faster , you can hear the sound of the steps being quicker etc. What about between 30 and 70 if I'm at around 64? That way I could load it up again later on. Also, Extra question. You can increase your maximum equip loadby: Thank the gods elden ring just says light load etc to let you know. To save build, please sign in. Find out what you can do. Specifically, I have a max equip load of 52. Buffed weapon must be selected in active slot. Thanks! Tinder is very. It would make builds more varied and exciting if 70% had 10/7% bonus physical/magical defense. Lucatiel's Mask, Alva Armor, Pontiff Knight gauntlets, and the black leggings (of course). That being said 13 I frames over less time makes it even easier to dodge because you have the same frames over less time. In this video, we'll show you where all the items are in th. Younger, dumber me. So 99vit, Havels, Favor and Chain rings? What is going on?? It says the ring of favor and protection adds double damage effect. Max equip load starts at 50 with 10 points in endurance and goes up by each point put in, so 1 end = 1 max equip load. I heard i need to lay my sign down??? Fast rolls are 25% or less of your weight max. Help please. Damn some of you jackasses are mean. Rolling with 30% or less makes the animation complete faster. Always thought that was kinda lame. often referred to as "medium roll" or "mid roll", often referred to as "slow roll" or "fat roll". Lol am I trippin here?? Fast roll was normal roll, Mid roll was the slower and then Fat roll was where you fall on your back. I guess it is one of those problems with rounding up and down, and picking the roll with this method. So I suppose it's the Total Frames that determines the "speed" of a roll. Buffed weapon must be selected in active slot. Yes No ~ Soul Level Hollowing - + Vigor - + Attunement - + Endurance - + Vitality - + Strength - + Dexterity - + Intelligence - + Faith - + Luck - + Souls to next Level Total Soul Cost Head Chest Hands Legs Left Hand 1 ( details) Should be added that occasionally you can fast roll at 30.0% and 70.0% flat if the float values are being nice to you. However . It seems like shields' weight isn't calculated Why tf are there no pyromancies? The weights are simply added together. Such a time saving tool, considering if they are accurate. You'll still need that base absorption. If you want to discuss contents of this page - this is the easiest way to do it. At 36.5, I roll very slowly. By setting up your equipped items in order to fall within a certain percentage range of your maximum equip load, one can simply roll off of an edge and continue rolling in midair until you reach the ground. Lothric knight sword weighs 4 but when I equip it weighs 7.5 I dont understand, I basically don't feel a difference between light and medium but in ds1 it was really apparent. Append content without editing the whole page source. We can all agree that it's stupid how you can wear 1 ton worth of armor and weapons, and still mid roll, then you slide ONE ring on your finger and suddenly your hit with type 2 diabetes. They don't carry your ass. Didn't even use any shield a single time. Move DINPUT8.dll into your "Dark Souls Prepare to Die Edition\DATA" folder. Has anyone found otherwise? Equip Load Equip Load in Dark Souls , also known as Equip Burden, is a game mechanic that controls the impact of the total weight carried on movement speed, rolling and Stamina regeneration. That means you're going to be putting a ton of points into your End stat if you want to . That is all.The I frames are the same with both and the bloodring adds the same amount of I frames to both. There is somehing wrong with the calculator when i put 40 in strength, 40 in dexterity, 30 in faith and caestus at divine +10 upgrade the damage output is 6283 O_O. Unlike Item Burden, there is no upper limit besides those imposed by level caps for wearing heavy equipment. So i understand that this is for a burden max of 80. currently im at 110 or so with havels ring and ring of favor and protection. When talking about Equip Load a concept often used is Encumbrance or Encumbrance Level. I was wondering if any of you tested if attack/swing speed is different at lower percentages or not. Equipment Load is stat in Dark Souls 2 Equipment Load Information Every character starts with 38.5 maximum equip burden regardless of stats, and is then added 1.5 units to the maximum for every vitality point up to 29. So what if the equip load is 69.8%? But it was hilarious on my side, to see them trying to catch me ^^ The host even gave up his armor to match my speed, LOL. It is not easy for women to find a good man, and to be honest it is not easy for a man to find a good woman. Also, to counter the most obvious cheese, Quickstep at >70% weight would cost 5x FP. Why am I still fat rolling even though my equip load is 32.8/64.0 ? Even when running towards an enemy from behind, the lower your WR is the closer you can get before being noticed. Discovered by: Mart18201 Prepare to Die Edition Equip Load Didnt see anyone else with that info so now its out there. The stupid game keeps rounding up the number giving you a false 70% I had to make a formula in a calculator to get the exact percentage in equip load. = enabled | = disabled | = set partially enabled Show Armor List Armor Optimizer original By ispohr, edited with permission In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value. Help ? If you want to wear medium armor and do fast rolls you will have to wear havels ring and have like 40 pts in endurance. Thank you Dextralife. #1 Rubyeyed Jun 16, 2021 @ 7:52pm it seems when i have less 50% equipment loaded my rolls are a better range. You start fat rolling at 70% and up weight and you roll quickly when you are under 30% weight then 70% and down to 30% is mid rolling. so i have 30 points into vitality and my weight ratio is 64 / 70. so how many points more do i need to invest to vitality for normal rolling? Just level up stamina. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. This page says that you fat roll at 70% an above and med roll at 69.9% and below (duh) BUT sometimes i manage to med roll even with exactly 70%. If someone doesn't understand it then explain it and move on or don't reply at all. Is there a formula to calculate your total ability to carry equipment (so basically your total equip load) by using your Endurance? Wikidot.com Terms of Service - what you can, what you should not etc. So, I'm doing an 8.3% equip load barbarian build with a Great Club, Hollow Soldier Waistcloth, Ring of Favor and Protection, and Havel's Ring. Dark Souls Wiki is a FANDOM Games Community. Has anybody noticed that 30 is still ultra roll? The biggest factor to consider when leveling vitality over vigor is at what vitality can you wear armor that gets you to 30 poise. Check out how this page has evolved in the past. Alright so I'm pretty new to this subreddit and everywhere I look it says: Equip weight equal to or less than 100% and above 50% of Equip Burden gives slow movement, and causes the player to 'fat roll'. Because invincibility frames are only active near the beginning of a roll, care must be taken to align your roll timing properly to avoid hitting the ground during a vulnerable period. With higher Encumbrance Levels, Stamina regeneration is reduced. Any one know if the ring works at all? Makes you think more which is fun to me. Hey just here to quickly say that I finished it, it works great (although it's rather messy, but oh well). Long may the sun shine! It seems I can't add it to my comment though, so y'all just going to have to wait forever for a chance to use it. Equip Load applies to all types of worn items, such as weapons, armor and shields. A light arbalest did the job for me. It would be convenient and interesting to type in what kind of damage or defense you want, and then be able to see if it's worth it, or even possible before level 713. Rest of the story is short - During the following DS3 playthroughs, I felt like freakin Rock Lee fighting Gaara without his training weights. It appears that weaker mobs are less sensitive and easier to sneak up on @ higher weight ratios. Manage all your favorite fandoms in one place! I see that your still working on the thing, and well done so far. To illustrate, thehighest value in each cell is the medium roll maximum breakpoint: havingan equipment load heavier than the specified load amount will result in heavy encumbrance ("fatrolling"). The description for the calamity ring here is the same as tiny being's ring. Is this just 3 phases, so that there is no difference between say 31% and 70%, or there are 3 different linear dependances of the roll distance with different slopes (like it was in DS2 i believe)? And i see a bunch of small white circles around everywhere. You only start to fast roll if you get too close (within 15 or so) of your maximum equip load. Could anyone please retest this to make sure it didn't change during a patch? View wiki source for this page without editing. - chaos weapons do not scale with humanity - additional humanity is counted as a soul level up, skewing both souls for next level up and total soul cost - pyromancies not available in spell selection - ascended pyromancy flame not listed as a seperate weapon or an upgrade - catalysts do not show base magic adjust - havel's ring, ring of favour and protection, and mask of the father do not affect max equip load - tiny being's ring, ring of favour and protection, and mask of the mother do not affect max hp - ring of favour and protection is listed twice, once with normal effects and once with the effects of calamity ring - calamity ring is listed as having the effect of a tiny being's ring, and also doesn't alter max hp - bite rings do not affect their respective stats - left hand weapon damage is not displayed under stats - some weapons are missing from weapon list just thought i'd compile a few of the more major things people have seen in 1 comment, Why is there 30 in faith intelligence builds don't use faith. Notify administrators if there is objectionable content in this page. General Wikidot.com documentation and help section. Depending on your current Weight Ratio, your character's mobility changes as follows: *Please see the Stamina page for stamina regeneration information. See the. Watch out for mimics and get Havel's armor set.Step 5: Equip Havel's chest plate. [T]/, Actually, having over 70% equip load changes your idle animation a little bit as well, your character leans forward slightly and slumps their shoulders more. Select bow and crossbow to view arrow attack and bolt attack. That is what the calamity ring does. Dark souls remastered matchmaking rules - Join the leader in rapport services and find a date today. I am starting to think the difference between light and medium rolls seems so minute and really not worth the crazy sacrifices in utility and defense you need to make for it. Select bow and crossbow to view arrow attack and bolt attack. My equip load changed in a way that makes no sense. Before when your equip weight. The most weight you could have while fast rolling is 53.59 (99 Vitality, RoF+3, Havel's+3), So I did a bit of research today at High Wall of Lothric.I tested 29.6 %, 30.4 % and 52.6 % equip load.29.6% goes approximately 1.5 rolls further than 30.4% on 8 consecutive rolls.No big difference was seen between 30.4% and 52.6%.I would like to thank my w key for giving me a consistent rolling direction.Hope this info helps :). (Patch 1.06 / Havels Ring + Ring of Favor + Mask of Father = 262,71). All trademarks are property of their respective owners in the US and other countries. What about 70% exact? I was so confused, I didn't even know what happened. Weight class value (Equipped Weight/Equip Load) can be taken as a percentage. Pro account upgrade has expired for this site and the site is now locked. One more thing that nobody seems to notice: if you have 30% or less equipment load, your jumping attacks make you jump MUCH further. Equipment Load is a statthat determines your mobility based on the weight of the armor, weapons and rings you have equipped. So this is my go too light weight character I use when turtling up is not going to be effective. The vast majority of builds should have both Prisoner's Chain and Ring of Favor +3 equipped at all times. Without DSFix: Download "No DSFix" version of the mod. And some items like Havels ring, mask of the father, dark wood grain ring. Anyone know if any other stat governs equip load? These changes occur when the player's total Equip Load reaches 70% and 120% of the Maximum Equip Load. Curse. A percentage called Weight Ratio is also shown in the top right corner of many of your character screens. Is it medium or fat roll? if youve played other fromsoft games before ds1. Delaying the plunge as much as possible will both allow you a small amount of stamina regeneration, and reduce the number of meme rolls required. please fix. Magic infusion scaling is wrongly scaling off faithWe are missing Shield AR and UpgradesMagic/Int adjustments are missing, Giant DadClass Banditsoul level 99VIT 48ATT 12END 66STR 16DEX 10Mask of the FatherGiant armorGiant gauntletsGiant leggingsChaos+5 ZweihanderPyromancy Flame ascended+52 Black flameGrass crest shield+15Ring: Ring of favor and protectionRing: Havel ring. Equipped consumable items, ammunition and spells will not contribute to equip weight. I didnt change any armour or other weapons and I even upgraded my endurance to compensate for the increased weight. Is it Cuz the Chrome or the site not even loading when I click [Get Build Url] button ? 72 endurance. More to change and adapt to when strategizing how you play. hiiiiiii anybody to play dark souls 1 on ps3 with me?Olaaaa alguem para jogar dark souls 1 no ps3 comigo? When 70% is reached, the player's roll will become shorter, slower, and with higher ending lag. Nearest tenth? what item does this? Moreover, Rollspeed and distance are both greater when the, There seems to be some confusion in the community regarding the terms. How to look hilarious and have good defense/poise with fast-roll:Prep Step: Make sure you at least get to Endurance Level 20+ (more if your weapons are heavy)Step 1: Get the ring of Favor and Protection by killing that guy in the cage in the belltower (Lautrec) Tip: When he rolls toward you, parry when he starts to stand up. Somewhere I found it's 30, is that correct? To show spell attack, you must select spell tool. Some Armor pieces reduce Stamina regeneration even further (up to -5 per second for full sets). Neither didn't I notice it wasn't doing that right after the character creation and before I had found my first LK armor. DO NOT. I spent way to long trying to keep my equip load under 30% thinking there was a major difference when I was new, Quick tip for noobs: NEVER have your equipment load higher then 70% unless you have a big ass shield and huge stamina pool. It only increases the distance of your roll. Equip Load is a gameplay mechanic in Dark Souls II. The extra damage protection you get is a better pro than the farther roll. Jetblackmoon (Moderator) 8 years ago #3. Ah, remember when there was a real difference between Light Rolls and Mid Rolls? Either way with havel's set and no weapons/etc. Can someone explain why my equipment weight doubled when equipped ex. Equip weight equal to and below 25% of Equip Burden gives fast movement. Quest-ce que *****?? There are four rolling and walking speeds, depending on the character's weight class. I sure wish you could save your character to a file. If no figures can be gathered I think a basic description of how this mechanic works should be added. Tip: No shame in cheesing him. You can test it for yourself, the difference is very evident :D. you roll the same distance from 0% to 70% the difference is the speed as which you roll. Over 70%, it takes around 3.5 seconds, over 100%, 4 seconds, and over 120%, 5 seconds. Can someone do some frame-perfect testing to debunk this? Hopefully this stops the redundant question for max load with all possible buff items100% times 150%= 150% havels ring150% times 120%= 180% HR plus Thicc Ring180% times105% =189% HR plus TR plus giant dad's face, I'm building a backflipping Dark Wraith for funzies. Anyway, Thanks for the amazing site. Equipment Load/Armor 101 - If you are a new player, the best tidbit of advice I can give you is to just keep your equipment load as close to without going over 69.9% at all times while using all four equipment slots (helm, chest, gauntlets, leggings). I got the life ring +2, SPR, ROF+3, Chor Ring +3. Contributions to Fextralife Wikis are licensed under a. I would like to help people out on boss fights. That's below 25% equip load. https://darksouls.wiki.fextralife.com/Equip+Load Equip Load - Dark Souls Dark Souls Wiki To calculate weight %, try: https://www.mugenmonkey.com/darksouls MugenMonkey www.mugenmonkey.com (edited by Light 086) 0 How to get a good woman. Just don't have any empty equipment slots. Equipping Havel's Ring increases Equip Load by 50% Equipping the Ring of Favor and Protection increases Equip Load by 20%. I played SOLEY with dodging and proper spacing, using an UGS (mostly with the guts sword cuz it was badass). My question is how can i move as light as i move while with no armor with the eastern armor? Think that should be added somewhere, since it is technically the limit 1 idea i like about ds1. So that I can check how much I need for item combos w/o fat rolling? Collated from various sources on the net, most of it compared and corrected against my own game (North America version.) Manage all your favorite fandoms in one place! You will not lose as much defense as you would think at below 30% EL. Is this right? While there is no universal rule (it depends on your build and play style) here's a guideline: get your vigor to 27 (22 w/ Prisoner's Chain) before you start leveling vitality until it's ~30.